I am a 3D Environment Artist focused on creating immersive environments and game-ready assets. My work combines strong composition and visual storytelling with efficient real-time workflows. I enjoy building detailed scenes while maintaining optimisation for game engines, including both high-poly and low-poly asset creation, clean topology, and LOD optimisation.
I am currently completing my MA in Game Art at Escape Studios in London, where I have been developing my skills in environment art, asset creation, and real-time production pipelines. My coursework is completed and I am currently finishing the final stage of the programme remotely.